home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1997 July
/
EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso
/
earcd
/
game
/
patch
/
tkgfixer.rea
< prev
next >
Wrap
Text File
|
1997-05-03
|
3KB
|
56 lines
Short: TKG Workbench Loader/Fixer
Author: <no valid e-mail address> (Will Morton/Q-Group)
Uploader: 101330.1207@compuserve.com (Oondy/Q-Group)
Type: game/patch
The other day, after ages of playing with the idea of buying Alien Breed 3D
2: The Killing Grounds, I finally did. "Wow, " I thought. "This game
rules. I can`t wait to play it!". So, I got out the disks, installed them
to my hard drive, and double clicked on the games icon. After getting past
the intro and the code protection screen, the game just stuck on a black
screen. "Oh well, try again." I thought, but 30 tries later I resorted to
ringing Team 17 up to get some help. The help they gave me still didn`t
help, so I rang them again. The only thing they could tell me to do was to
run the game by booting with no startup-sequence, then making all the
assigns manually in the cli and running the game 100% from the cli. I
tried this and it worked! However, despite the game being absolutely
brilliant, the game was quite jerky and there was no way I was going to
type a bunch of assigns every time I wanted to play it.
This is where this archive comes in. I typed up the assigns and saved them
to a text file named "TKG". I then copied it to my dh0:s/ directory and
when I wanted to use the game I booted with no startup sequence and typed
"execute s/tkg". Lo and behold, it worked! With the minimum of fuss!
Anyway, I eventually found a file called "TKGPatch", which, after finally
figuring it out, made a dramatic enhancement to the speed and smoothness of
my Killing Grounds. So then I made a minor alteration to my "dh0:s/TKG"
file, renamed it "TKG+", now this game kicks ass!
I have an A1200, 8meg fast ram, 030 50mhz Blizzard, and an 850meg IDE hard
drive, so I should not have any trouble running this game from Workbench,
but for some reason I did. Anyway, I decided to release my TKG and TKG+
files, incase there was anyone else out there who was having the same
trouble as me, and didn`t know how to fix the problem. If there is any
programmer out their who had the same problem as me but made a patch which
enables you to run the game from Workbench properly, then please contact me
or send me a copy! It would save me a lot of bother!
FREEWARE. Read the guide in the archive for the gen.
http://www.aber.ac.uk/~img4/Index.html
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
2273 565 75.1% 07-Apr-97 19:23:50 TKGFixer.info
7861 3575 54.5% 19-Mar-97 20:08:10 +ReadmeOrDie!.guide
464 246 46.9% 07-Apr-97 19:22:20 +ReadmeOrDie!.guide.info
155 73 52.9% 18-Mar-97 17:25:16 +TKG
153 76 50.3% 18-Mar-97 17:24:28 +TKG+
246 134 45.5% 07-Apr-97 19:22:04 +TKG+.info
246 136 44.7% 07-Apr-97 19:22:10 +TKG.info
-------- ------- ----- --------- --------
11398 4805 57.8% 10-Apr-97 19:08:32 7 files